In this next room, we’re going to need the detonator for the bomb. Jump down onto the elevator and the worm will press the button for you to go down. Walk past the spring on the ceiling that is there because it wants to be and jump onto the detonator at the end of the tunnel in order to continue. Make your way left and you’ll interact with the worm. In this next room, head over to the right and use the mushroom to springboard up onto a floating platform. Once you’ve done that, jump on the box and boing upwards. Jump over the box so that you are on the left side of it and push it further to the right. Kick the button on the right and the box will be lifted up again. Push the box over to the right and into the hole. When you make your way over, kick the button to the left so that the box with the spring button will be brought up. Now head onto the platform on the right and the barrel will roll onto the button and will lift you up. Kick that barrel from the right to the left up the hill (but don’t let it roll over). Head over there and stand on the button so that the barrel will fall from the middle. This will open the door in the bottom-right. First, you’ll want to get the barrel down from the platform above and manoeuvre it onto the button on the left. Keep moving right and use the grappling ring on the ceiling in order to get yourself on the upper ledge.Ĭontinue around and down to a room with some buttons and barrels. Jump on the button on the detonator to activate the bomb and destroy the wall. Make your way up to here and kick the wall.įlick the switch and jump through the top-left zigzag opening to get back. Now that we’re underground, walk to the right and rocks will fall, trapping you inside. In the cabin, stand on the lift platform and kick the switch to go down. Now that we have the key, head back to the cabin and go inside. We explored every nook and cranny here, and it turns out that the key is just near the bottom. So we’re going to be playing a little game call Pik Dug! Main Objective: Find the cabin key So for some reason, it’s up to us to find it. He’ll tell you that he had a key to the cabin that we had walked past… but he lost it along the way. Now that you’re at The lake, proceed to the far right and you’ll start talking to a worm. Head out of the hideout and catch the train to The lake… Now that we’ve restored power to the hideout, let’s go to the lake. Welcome to part 4 of our walkthrough of the Pikuniku Adventure Mode! Whilst this game is quite linear, there are still some moments and puzzles that may leave you scratching your head. We're partnered with Skillshare, where you can do unlimited online courses that'll help you create art, make games, and even help you with school/university! Click here for a free 1 month trial.
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